If you ask me, we should remove any reference to intelligence from RPGs. And I've actually thought of how to do this a bit, using the standard dnd set.
Instead of INT, WIS, and CHA, just have two "mental" stats: Focus and Influence (FOC and INF). Focus is your ability to memorize and recall information, as well as your ability to concentrate. Influence is your ability to persuade, blug, beguile and intimidate.
Then have ALL stats be things you can work on increasing every level.
I just realized I said "blug" instead of bluff.
Guess I failed a focus check. :3
Kinda related fun thing I'm doing: I joined a Game Jam on itch.io for making Adventure Gamebooks and am creating one that uses this stat system and features a kobold as a protagonist.
@xandra i like this a lot
WIS and INT are a mess, anyway,
your proposal actually makes sense
@heyheather ty! I put some thought into this cause I've had ttrpgs on the brain lately.
@xandra I love this take this is best take
@xandra This is cool. I’ve seen a “Logic and Intuition” split work well, but I think Focus is a more practical way of phrasing that...
@perfectblue @xandra Hmmm... Maybe a Logic/Intuition/Focus split? Because "Wisdom" as an innate character trait has always bothered me from at least a redundancy standpoint - wisdom isn't innate, it's accumulated as one ages, and most TTRPGs already track accumulated knowledge with this little thing called "character advancement mechanics" to begin with - and swapping "Wisdom" for "Focus" more readily embraces neurodivergent character designs.
Consitution, for example, is almost never rolled as anything other than a saving throw or used to calculate hitpoints, so my thinking has been why not have a four way system where hp is based on the average of str and dex and mp/spell slots on the average of foc and inf?
@xandra He clearly said, "to blave..."
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